Crenellations is what makes the Teutons' defenses a pain to beat and a powerful offense. Age of Empires Series Wiki is a FANDOM Games Community. As such, they have excellent infantry with all upgrades, an extra +1 melee armor, and the Teutonic Knight, a unit that is, albeit slow, unrivaled in melee combat. At the start of the game, resources are scarce, especially during the transition from hunting and foraging to farming. The Goths have weak archers, but they can fully upgrade their Skirmishers and Hand Cannoneers. Their conversion resistance bonus, as well as having an almost complete Monastery tech tree, gives Teutons an advantage in Capture the Relic game Mode, despite the fact they lack the Light Cavalry Upgrade to defend the relic in the center of the map (in Teutons' case, they may instead defend the center relic with other troops, though the scout cavalry still has better conversion resistance, so still is a good counter in this mode). Ironclad also offers a defensive edge in Trebuchet encounters, as Trebuchets deal melee damage, which means Teutonic Trebuchets may survive against almost every other Trebuchet, particularly if those don't have any bonuses or upgrades (like with most civilizations). This bonus was removed in The Forgotten for a more defensive bonus that allows the Town Center to garrison more units inside. The cavalry branch is not very prominent with the Goths albeit being overall acceptable, featuring Hu… Their weakness lies in the rest of their offense. Just at the start of the game, Teutons have already good defense (in Age of Kings and The Conquerors, Town Centers have more attack; in The Forgotten they have more garrison space) so the other way a player normally uses the Teutons is turtling. Their castles and towers fire more arrows and causes more damage. Teutons have never been bad and they don't need a buff. War Elephants and Battle Elephants also have better stats, so they can defeat Teutonic knights. The Teutons possess a great siege technology, including the Siege Onager and Heavy Scorpion upgrades, weapons that dominate Imperial Age and provide unquestionable support. Their archers are very weak, missing improvements all o… They now also have Herbal Medicine and for free, allowing units garrisoned in a building to heal faster; which combines usefully with their other garrison bonuses (extra space in the Town Center and Towers, and the Crenellations technology). Age of Empires II: Definitive Edition celebrates the 20th anniversary of one of the most popular strategy games ever with stunning 4K Ultra HD graphics, a new and fully remastered soundtrack, and brand-new content, “The Last Khans” with 3 new campaigns and 4 new civilizations. Also, the Imperial Age is good for turtling strategies, as the Teutons can create several bombard towers. As a result, infantry is the way to go since the Goths' advantages predominantly lay there. Teutonic Paladins can also survive longer against Halberdiers. Infantry is not really a threat here, so hand cannoneers remain as an option, and not as a necessity. My appreciation for the game and experience of playing it, led me to create a series of guides for each civilization. All sounds from Age Of Empires 2 (HD edition). Take your favorite fandoms with you and never miss a beat. Their economy is also strong; they can research all economic technologies except for Gold Shaft Mining. Japanese players have an advantage over Teutons, due to their unique tech (Trebuchets pack/unpack faster), the Samurais, and the fact that their bonus (+33% attack speed for infantry) makes Halberdiers very dangerous against the slow Paladins Teutons have. The only real physical threat of the Teutonic Knight is the behemoth cavalry of the Persians, the War Elephant. The Teutons are an infantry civilization. This guide is useless for … They are trained faster and have a very long range. Their Monks' healing range bonus is now fixed so that they can now effectively heal units from a greater distance, giving a supporting bonus that is useful in battles. This is a quick guide on a simple fast castle Build Order. To add to their resourceful monks, the double healing range will keep your army in good shape. If you liked this article, read more about the greatest civs of the game in my 10 of the Best Civilizations from Age of Empires II: The Conquerors! Their Trush (Feudal Age Tower Rush) however is one of the best due to free Murder Holes and more garrison capacity, especially when supported by Skirmishers as these can join the forward villagers in towers for even more arrows. They cannot research Bracer or Thumb Ring or train the Arbalester or Heavy Cavalry Archer, and have to rely solely on the Paladin for their cavalry in the late game. Not only great for spotting incoming rushes early on, but to also give you an ampler vision of the surrounding area at the start of the game to spot those key resources. You’re invited to celebrate THE TEUTONS: a civilization well known for their toughness, tenacity, and their ever-stylish capes!. This also gives them an edge against infantry and cavalry, as they have a better chance of surviving against them, so Ironclad also makes the Teutonic Scorpions and Onagers a good response against masses of ranged melee units such as Frankish Throwing Axemen, Malian Gbeto and Saracen Mamelukes. Age of Empires II is the sequel to the award-winning, best-selling real-time strategy game Age of Empires. Age of Empires II: The Age of Kings is a real-time strategy video game developed by Ensemble Studios and published by Microsoft.Released in 1999 for Microsoft Windows and Macintosh, it is the second game in the Age of Empires series. my name is Paillan and I consider myself a veteran AoE 2 player (have been playing since the original game, so AoE 1), but not so much a good player, rather an averange player and a fan of history. Towers can garrison twice the number of units than other civilizations and all tower technologies are available. https://ageofempires.fandom.com/wiki/Teutons/Strategy?oldid=291515, Since update 35584, as their Barracks infantry units receive +1 melee armor in the Castle and Imperial Age, they can make a much better synergy with the. Crop Rotation is especially useful for the Teutons, as their strongest units have a high food demand. The Teutonic Knight, being a well-rounded infantry unit, can defeat almost every other non-ranged infantry in the game (except perhaps Aztec Jaguar Warriors and Japanese Samurais, both of which are arguably in tie against Teutonic Knights, due to their attack bonuses against the Teutonic Knight). Having paladins is always a plus for any civilization, as they are the most reliable unit in the game for their great stats. Aside from hand Cannoneers, Teutons have mediocre archers, so this also limits the responses they may have against infantry-based civilizations. This allows Teuton castles to match all non-Turkish Bombard Cannons and Cannon Galleons, leaving them vulnerable to only the trebuchet and elite cannon galleon. Since update 35584, their farms are 40% cheaper instead of 33% as previously, and the Militia and Spearman lines gain +1 melee armor since the Castle Age. They must also use a lot their villagers to create forward towers and castles in order to provide support for the troops, which in the siege of an enemy town allows units to retreat to the buildings and shoot arrows once inside. Not to mention that the wood discount will add up and come in handy for other necessities. The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations. A civilization of great defenses, powerful infantry and many weapons, the Teutons are that civilization that any player can rely on. Their many defensive bonuses are very helpful in "Defend the Wonder" and "King of the Hill" game modes. Siege towers also have more room for foot troops and are faster than the rams so the Teutons should use them to improve the mobility of the Teutonic Knight. An army isn't made of soldiers! Some civilizations (like Goths, Malay, Magyars (with their light Cavalry), Ethiopians (with Shotel Warriors), Franks and Huns (with their fast working stables)) may exploit that fact and break the Teutonic defenses by swarming an army, forcing out the infantry or archers inside Teutonic Towers, Town centers and Castles, in order to counter that army. Defensively, the Teutons also have some of the strongest castles in game thanks to their unique Crenellations technology, boosting their range to a max of 13 and adding arrows with garrisoned infantry (which protect castles against rams). You must protect your castles from trebuchets at all costs, though! The Teutons are among the three most solid civilizations of the game in my opinion, with the other two being the Byzantines and the Spanish. Now I like to casually indulge myself in an online session of the new HD edition of the game! It has a high attack and is almost invulnerable in melee combat due to its huge armor rating. 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